Brawl - Game & Watch - Action - 0x7 Turn2
Entry Script (Common)
- Subroutine(0xd4a4)
- CreateInterrupt { interrupt_id: Some(10049), action: Dash, requirement: (BoolIsTrue RandomAccessBool (0x11)) }
- PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
- PreviousInterruptAddRequirement((InternalConstantInt (0x3f8) GreaterThanOrEqual InternalConstantInt (0xc32)))
- PreviousInterruptAddRequirement(OnGround)
Exit Script (Common)
- if ((InternalConstantInt(CurrentAction) Equal scalar(31)))
- IfStatementOr ((InternalConstantInt(CurrentAction) Equal scalar(32)))
- ReverseDirection
- Posture(4)
- else
- if (not(BoolIsTrue RandomAccessBool(SpecialsMovement)))
- if ((InternalConstantInt(CurrentAction) Equal scalar(10)))
- ReverseDirection
- Posture(4)